This simulation was originally developed in order to model the expected behavior of the Ecstasy of Communication physical installation. Although the perfect world of software lost the inherent variability of physical systems, the tool proved quite useful in designing the hardware and software used in the actual installation.
After the completion of the hardware installation, the modelling software became its own end, and a host of new features were introduced. Individual nodes can now move about, drawing functions can be limited, and the sound can be filtered. Both potential and actual network connections are shown, and signals along the connections are visible.